For some kind of a reason I always end up thinking:
"How do I explain at home what I’m doing in school". Yeah we had a
tea party… Why oh why do you have tea parties in school? Well simple, each one of our groups had to get one specific ingredient for the party and return with some good stories to tell how we got the item while we were having our coffee/tea. (Actually, I had hot coco, if you ask me)
While going after our thing (we had to go for a newspaper) we had to make a "
story telling amplifier”, to make a more interesting story. We made some gloves so I didn’t had opposable thumbs anymore.
So here goes my story: I was walking into the kiosk and was looking at several of the magazines. The magazines were tightly packed in their stands and that was a problem, I had to really squeeze them out with the palms of my hand. After a while I went for the newspaper. I asked a guy if he could give me a newspaper. I don’t know if it was the professionalism of my “bandages” or my acting skills, he really believed that I was in a desperate need of help. The guy asked me immediately
if he could give me further assistance. I tried to lure him in buying the paper with me because I only needed that section of the newspaper, but than he got the big picture that he was in some kind of joke.
At the register the lady was quite amazed to see me go grabbing for money a full ten seconds in my pockets and was trying to figure out what I was doing down there. Than the most fun was when
I didn’t realize that I was going to get money back. There I was what should I do… I reacted immediately by showing my palm and she just put the money in my palm unfortunately that was a bad choice for me. I couldn’t reach the money anymore.
All in all not such a big story, from the other groups neither. But afterwards a descent discussion about what stories are, and where we have to place them in a designing process, and more specific in a interaction designer profile.
Stories are about obstacles, and how you conquer them.
All in all a bit a repetition of what I got from script writing but Erik (our teacher) made a good point:
“I think: a story becomes interesting when there are fun and challenging obstacles, but as a designer you try to avoid them. However as an interaction designer there is the branch of game development where you just want to have rules and obstacles, those rules and obstacles can only be convincingly told by a story. So it always depends and as a designer you should think about the obstacles that you invention may have. And those obstacles are what make it so much fun some times.”As a last note, I now see fully where the guys of unsworn, who also gave the lecture, are going with their concepts of digital peacock tails.